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The Egg of the World – update

Time for an update on The Egg of the World: my editor and I have been finishing the latest round of edits before declaring victory over texts. I have six short fiction vignettes to write, and some updates to the “advice for referees” at the end of Chapters 4-8. Then I am done writing!With editing… Continue reading The Egg of the World – update

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Tékumel Thursday: The Rest of the City

Looking at the rest of Jakálla outside of the Foreigners Quarter, let’s note where the other armories are located (all reference numbers are taken from the key to the Jakálla city map): 57.   Armoury and Marine Outfitting Workshop of Grékka the Yán Koryáni.58.   Armoury and Smithy of Ghrý of the Vermilion Helm.59.  … Continue reading Tékumel Thursday: The Rest of the City

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Tékumel Thursday: In the Foreigners Quarter

In my previous Tékumel Thursday, I talked about understanding the map of the city of Jakálla, and one of the questions I did not answer was “where are the marketplaces of the city?” That is a very good question, and one that needs direct attention. But I want to start with two observations to act… Continue reading Tékumel Thursday: In the Foreigners Quarter

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Tékumel Thursdays 12: Alignment in my Tékumel campaign

One of the biggest issues I had to deal with in starting my Tékumel campaign had to do with alignment.  Tékumel’s alignment system is different from the various alignment systems in D&D, and is more grounded in the setting, which is helpful.  My experience in the original campaign was that the player-characters worshiped different gods,… Continue reading Tékumel Thursdays 12: Alignment in my Tékumel campaign

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Tékumel Thursday 11: Trolls in the Woods

The need to convey news about what was happening elsewhere in the Empire presented a challenge to Prof. Barker in the original campaign – or player-characters were along with Prince Eselné when this encounter took place: “…Know ye, O Omnipotent Eye Which Sees the World, that your excellent son, Lord Eselné, has travelled to Chéne… Continue reading Tékumel Thursday 11: Trolls in the Woods

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Tékumel Thursday 5: Fresh Off the Boat

Probably the biggest issue that people have with running Tékumel is that the setting is an unknown and foreign land, and nobody is actually from there.  Original Dungeons & Dragons seemed to assume that the adventurers were on the edge of civilization, and beating back the forces of darkness.  Tékumel, by contrast, seems like you… Continue reading Tékumel Thursday 5: Fresh Off the Boat